Sat Mar 26, 2016 4:44 pm by chieflittlehorse
I uploaded some screenshots of my work in progress.
I uploaded only a single page MK system as I was running in some trouble with my 16 page program.
So I figured why not just complete a 1 page program and save it, then continue from there.
It may be a 1 page MK system but you may notice it still has 6 progressions.
Some locksmiths don't believe in using a constant, as in having the master cut number within a change key number.
So I just progressed all of them so all chambers are mastered. This is the way my boss at work does it so I have to follow his rules when I create a master key system for him.
The Sample1 pic shows only relevant masters, even though there are more hidden ones.
Sample2 shows the good change keys.
Sample 3 shows a some various masters and all the relevant keys under it.
With a one page MK System you have a one Page Master, four Vertical Group Masters, four Horizontal Group Masters, sixteen Block Masters, sixty-four Change Keys, sixteen Vertical Line Masters, sixteen Horizontal Line Masters, and four 16-Line Masters. {edited}
I know it sounds all complicated but these are the so called Ghost Keys that articles keep mentioning.
I was always taught these are just master keys that can be useful if need be in special situations.
My teacher was pretty fanatic when it came to masterkeying.
I almost forgot to mention, there is a chart above that shows exactly how many BPs and MPs are used in this master key system. I didn't do the TPs yet.
I also have the ability to see how many change keys are good and bad. The same goes for the various master keys.
So basically I can play around with the MK bitting and Sequence Of Progression to maximize my total number of change keys.
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Last edited by
chieflittlehorse on Sat Mar 26, 2016 10:02 pm, edited 1 time in total.
You leave my GRAPHITE alone!!!