ASSA Twin 6000, fully pinned (6 top pins + 5 side pins)
This was friggin' awful...
I was able to do it with 3 top pins reasonably quickly after mastering the sidebar, but then it went all-out evil on me. Either I'm doing something wrong early in the picking or this particular lock happens to be of the meaner variety. This is the kind with the evil really-grab-the-countermilling kind of pins of course ("half spools", "pins from the lock of Cthulu's tomb in R'yleigh" or whatever you call them), but that's not insurmountable in itself. What really gets me is that the top and side pins take turns binding. Basically goes like this:
1. Top pins go into false set and are totally jammed
2. One or maybe two side pins bind, often hard enough that they can't be set without dropping top pins
3. I desperately try to figure out whether I over/under-set a side pin or whether it's time to do the next top pin, often dropping some pins in the process and having to start over
4. Spooly part of one or two top pins are binding and occasionally possible to work out of contermilling, though not much feedback as to which
5. Side pins drop as I get counter-rotation and set a top pin
6. In vain, I try to figure out whether I over/under-set a top pin or whether it's time to do the next side pin, often dropping some pins in the process and having to start over
6. GOTO 2