Gonna tryn' at least semi-address your question here.
And I hope it leaves you with some ideas to run with!
CPT1911 wrote:So here is my question: What do you do to TRAIN?
A while back, I made this sheet up. The numbers are spaced evenly so they show through the holes on various templates.
Using this sheet of 180 numbers, coupled with these templates... some preEEetty hellacious spin sessions can be created
One of my templates is missing from this photo. Also, you really don't need all these. The 3-hole template would actually
be plenty to work out all variations. Just make a couple somethings you can use to cover or reveal two of the three holes.So you might laugh, but the first thing I used this sheet for was to remember 3 numbers in any order! lol
That's right, I couldn't even do
THAT. Give it try right now... choose 3 from any row, column, or diagonal.
Then turn to your wife and talk to her for a sec. Now, without looking, recite these numbers backwards.
If you found that quite easy you're already a step ahead of me, lol. So I continued working with this.
Any dead time in the office or car was used for '
number dancing'. Eventually, I was able to
not onlyremember 3 numbers in any order, but could also remember the
previous 3 that I had worked with.
And yes, manipulation does require that we remember more the 1, 2, or 3 numbers at any one time.
Especially true if we're free-spinning with no graph. In addition to single numbers, we might want to
commit to memory a certain area - a span of numbers (i.e. 62-78). This area could later be used for
parking, or, we might want to zero in on it when running the next wheel to see if there was a gate
lurking in there (
it could save you from exploring the entire circumference of a wheel).
I'm also realizing that with some locks it's useful to not only note low points, but also high points.
With other locks, I can barely feel the wheels pick each other up. With these locks I'm forced to
keep track of where I'm at by the numbers rather than by feel. So again,
more to remember.
In addition to all this, you might want to keep in the back of your mind the pickup differences
you found for each wheel at the start of the manipulation, lol. So believe me, everything will
just run MUCH easier and MUCH faster if your memory bank can swallow
at least 6 numbers.
To shorten your learning curve here, don't stay on any 3 numbers for too long. Keep your mind dancing.
If you find you're frustrated most of the time... that's good. It's just like body building; we frustrate the
muscle fibers by bringing them to absolute complete failure. This forces them to adapt and grow bigger.
So now let's set this sheet next to a dial
Really, you've already said it perfectly.....
CPT1911 wrote:To me, training means breaking an action down into its component parts,
perfecting those sub actions, and then putting it back together......
I know this is a somewhat simplified statement, but.... the majority of a manipulation consists of
parking one or more wheels while running/reading the other wheel(s). In which order this occurs
is dependent upon the lock and what wheels reads first, second, and last. Some of these orders
are unlikely, but nevertheless possible... so we train for all scenarios. Most to least likely:
321 ... 231 ... 123 ... 213 ... 132 ... 312
So you can imagine how we play out a fake manipulation through the use of a template. Be sure
to go through ALL the motions though! Lets say for example, you reveal a number (gate) for w3.
Work your way around, taking your readings, until you reach that number. Then go through the
area again as you normally would, amplifying to find the true center. Now perform your hi/low
tests and/or isolation to determine which wheel the gate belongs to. Naturally, we'll pretend
our tests indicate w3. Now we reveal a second number (gate). Work your way towards it,
each time placing w3 on its' now known gate. And so on.
Also, most scenarios leave us with more than one option in which to proceed. In this example
we found the gate for wheel 3. From there, I can do one of two things. Run wheels 1 & 2
together, or I could park 1&3 to run w2 by itself. I play out both just for the practice.
Now, one could argue that all this and more could be achieved through real manipulations.
This is true and I would agree. I've run many, MANY manipulations through all of the locks in my
collection, and continue to do so. And with each one I become a little bit better because of it.
Not to mention, I love hearing the sound of the fence droppin' in just as much as the next guy!
However, during an actual manipulation it seems a large portion of our brain can be gobbled up.
We can become pre-occupied with other things. For one, an opening! And if that does not occur,
or maybe does not occur as quickly as we'd like..... frustration sets in and learning stops. Or we
might become very focused on our readings - debating and splitting hairs over each & every one.
Fake manipulations takes all this out of the equation. It seems to free up the brain, allowing us
to focus on some of the other things that are going on. Reasoning, strategy, rotations, keeping
track of where you're at in the wheelpack, what exactly it is that you're doing & why, what you
want to do & how to go about doing it, etc. Eventually some of these things start to become as
natural as breathing. You don't have to think so hard about how to do somehting, you just do it.
Don't short yourself. Your first manipulation, given the circumstances, was amazing man!
And after seeing some of your most recent posts in regards to manipulation, I can clearly
see you're learning at an incredible pace. It won't be long before I'm asking
YOU the ?'s
And bare in mind, what I've presented here is by no means all-inclusive. Much of it has been left open-ended.
I have no doubt though that you'll fill in the blanks and round out your sessions to include everything you need.
Anyway, this has become rather lengthy, lol. Besides that, I start feeling uncomfortable when I
re-read some of my stuff and it starts sounding like I know what the hell I'm talking about
LOL
So you might decide to sit down for an all out spin session that touches on all facets of your game. Or,
you might spend a session that's devoted to honing just a single skill. With some things, a sheet like
this can help introduce some randomness. With other things, you'll find you don't need it at all.
The Wheelpack: know where you're at within it at all times! Initially, I think this is one of the biggest hurdles we face.
It's very easy to get lost. For example, if I were to delve into a 4-wheel lock (which I've not done yet), I would certainly
become disoriented at times. My first order of business would be to get familiar with the rotations required to move
through the wheelpack. Until then, there's really no sense in me starting the manipulation.
There are many facets to this game, but ALL roads lead back to this one. Your initial focus should be here. It is by far the
single most important thing before you delve too far into anything else. I don't care if you're able to take readings that are
measured in a billionth of a cunt hair - if you're reading 2 wheels when you
thought you were reading only 1 - you're fucked.
Rotational Conversion: positioning a wheel in the same place regardless of what direction you dial from.
The differences that occur vary not only from lock to lock, but from wheel to wheel within a lock.
It's certainly worth you're time to understand why this happens and how to utilize it.
Wheel isolation: running/reading a single wheel while parking others. You might run the entire circumference of a wheel
looking for a gate. Or you might only explore a small portion of it in an effort to tag an indication with a wheel. Isolation
is a HUGE tool that is used often. Devote enough time to it until it happens quickly, requiring very little thought.
High/low testing: Believe me, I share everyone's frustrations as to the incosistencies that can occur with these.
Yet I find it to be a valuable tool worthy of my time. On a sidenote: if you're clearing the dial before each test,
you're adding needless rotations & time. Test w3, w2, w1. This is the natural order in which they pick up anyway.
Readings: Should an increment be broken down into eighths or tenths? And should we read every 2.5 incs or 2 incs?
Depends on the lock you're dealing with really. So I like to mix up my sessions to stay fast and familiar with both.
What you identify as 5/8 might be slightly different than what I see it as. That's fine, as long as you're consistant.
Be definitive and stick with it.
Insane repetition: Possibly your second best friend in this game. With each turn, each hour, each manipulation...
comes experience, learning, intuition, confidence, speed, accuracy, and efficiency. The amount of time (
or lack
there of) you spend in front of a dial will show through in your end game.
I consider myself just slightly above a beginner at this point. Not to short myself - I've come a long ways since starting.
And I like to say that '
I am not talented or naturally gifted... I'm simply devoted in a borderline obsessive manner.'
When I say this, people always think it's my attempt at being humble. It's not. With many things, I find I have to
work twice as hard just to do something equally well as the next guy. That's just the way it is for me.
CPT1911 wrote:For those brave souls that read all that, I appreciate your time. I hope to hear how you have gotten better at this!
Right back at ya!
Really though, I truly hope this helps you in some way or another.
Take what ya can & leave the rest. And for fucks sake... don't believe
everything I've said! lol